I'm an Illustrator and Concept Artist with over 20 years of experience in the video game industry, as well as in advertising and editorial illustration. Throughout my career, I’ve had the opportunity to work on projects with very different styles and goals—from dark, realistic visuals (Castlevania: Mirror of Fate, New World) to bright, cartoon-style productions (Dragon City, World Chef, Monopoly Go). This diversity has shaped me into a highly adaptable and versatile artist.
My background combines strong technical and artistic skills, solid knowledge of color and lighting, a sharp eye for composition, experience in photography, and deep expertise in Photoshop. I also work with Blender, and more recently, I've been exploring creative possibilities with AI tools like MidJourney and Stable Diffusion.
I’m highly motivated, curious, and passionate about all forms of visual expression. I enjoy working in teams, taking on new challenges, and contributing to inspiring projects—whether as part of a large studio or in freelance collaborations.